Hi, HeartLoop Games team!
Thank you for taking the time to consider my application for your upcoming roguelike-fighting game. I hope we get a chance to work together on Poly Fighter.
- Marina Ryan
About me
Composed, mixed, and mastered music for 2023’s God of Rock, which was nominated for a Game Award and featured by Rolling Stone on their Twitch channel.
Won a creator award for Affinity Forest, a VR experience feature several mini-games. This competition was co-led by Meta and The Game Awards. I was a sound designer and producer on the project.
I’ve been responsible for mixing and mastering my own music on game projects, and have also mixed and mastered other artists’ music. I’ve mastered music for both video game and digital streaming/download specifications.
I am currently working on unannounced video game and games-adjacent projects in music and sound engineering roles.
Though I am also a composer, I believe I would only be a fit for your sound design, mixing, and mastering role.
Prior to working in games, I worked as a global manager at Slack, a technical consultant at Mixpanel, and a project manager at Coca-Cola. I hold a Bachelor of Commerce with a minor in Economics from the University of Toronto. I was also accepted into Juilliard Evening Division’s music production course when I lived in New York.
I’m based in Vancouver, Canada 🇨🇦
Relevant portfolio pieces
Sound re-design of Hades 2’s trailer, featuring combat sounds.
I challenged myself to re-create this trailer using only sounds available in the public domain.
Music mastering for artist TeaGryff (music composed for a video game prototype)
This video shows the mix vs. the master; I was solely responsible for the mastering process.
Various mixing and mastering work
This video showcases various client work where I was responsible for music engineering.